![]() # Input rate = in_rate * (1.0 +/- audio_rate_control_delta) Defines how much input rate can be adjusted dynamically. # Enable experimental audio rate control. Might not be honored if driver can't provide given latency. # External DSP plugin that processes audio before it's sent to the driver. system:playback1,system:playback_2), and so on. ALSA wants a PCM device, OSS wants a path (e.g. # Override the default audio device the audio_driver uses. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl, xaudio. # This is useful for vertically oriented games where one manually rotates the monitor. # Setting this to false will honor, but ignore this request. # Allows libretro cores to set rotation modes. # Used to calculate a suitable audio input rate. The value is treated as a hexadecimal value. # maps to the lower left corner of the screen. Values are in range 0.0 to 1.0 for both x and y values. # Offset for where messages will be placed on screen. # Attempt to scale the font to fit better for multiple window sizes. # Do note that the _full_ path of the font is necessary! This path must be defined to enable fonts. # Path to a TTF font used for rendering messages. Video_shader_dir = "/home/odroid/retroarch/shaders" # Defines a directory where shaders (Cg, CGP, XML) are kept for easy access. # Other shaders can still be loaded later in runtime. Shader can be either Cg, CGP (Cg preset) or XML/GLSL format if support is enabled. # Exact behavior of this option is implementation specific. # If this is false, 1:1 PAR will always be assumed if video_aspect_ratio is not set. # aspect ratio is decided by libretro implementation. # If this is true and video_aspect_ratio is not set, # Behavior then is defined by video_aspect_ratio_auto. # If this is not set, aspect ratio is assumed to be automatic. # A floating point value for video aspect ratio (width / height). # If video_force_aspect is not set, X/Y will be integer scaled independently. # The base size depends on system-reported geometry and aspect ratio. # Forces rendering area to stay equal to game aspect ratio or as defined in video_aspect_ratio. Should be disabled if using pixel shaders. # Smoothens picture with bilinear filtering. Using this might improve performance at possible cost of latency and more video stuttering. # Sets how many frames CPU can run ahead of GPU when using video_hard_sync. Can reduce latency at cost of performance. # Attempts to hard-synchronize CPU and GPU. ![]() # suggests RetroArch to use that particular monitor. 0 (default) means no particular monitor is preferred, 1 and up (1 being first monitor), # If fullscreen, prefer using a windowed fullscreen mode. Resolution of 0 uses the resolution of the desktop. # (Real x res: base_size * xscale * aspect_ratio, real y res: base_size * yscale) # By default, tries to use first suitable driver. # Possible ones for desktop are: glx, x-egl, kms-egl, sdl-gl, wgl. ![]() # Which OpenGL context implementation to use. #include's and comments are not preserved. Useful for RGUI as settings can be modified. Rgui_browser_directory = "/home/odroid/retroarch/roms" # Sets start directory for RGUI ROM browser. System_directory = "/home/odroid/retroarch/system" # Implementations can query for this directory to load BIOSes, system-specific configs, etc. # Number of entries that will be kept in ROM history file. Game_history_path = "/home/odroid/retroarch/roms/rom_history" # RetroArch keeps track of all ROMs loaded in RGUI and from CLI directly for convenient quick loading. # A default path will be assigned if not set. # This config file is used to expose core-specific options. Libretro_path = "/usr/local/share/retroarch/cores/good/" # This could fail if ROM extensions overlap. # that appears to support the extension of the ROM loaded. # If a directory, RetroArch will look through the directory until it finds an implementation # Load libretro from a dynamic location for dynamically built RetroArch. # RetroArch will automatically load any savestate with this path on startup if savestate_auto_load is set. # Automatically saves a savestate at the end of RetroArch's lifetime. Savestate_directory = "/home/odroid/retroarch/savestate" # Save all save states (*.state) to this directory. Savefile_directory = "/home/odroid/retroarch/savefile" # This will be overridden by explicit command line options. # Save all save files (*.srm) to this directory. Code: Select all # Skeleton config file for RetroArch
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